Shading, texturing, lighting for far BG buildings. Digital matte painting including hero buildings, adding detail, grunge, ivy, destruction, 2D projection setup.
Shading, texturing, lighting for far BG buildings. Digital matte painting including hero buildings, adding detail, grunge, ivy, destruction, 2D projection setup.
Personal project: Shading and texturing of statues and temple, used megascan and BMS character assets, lighting and Path tracer rendering in UE5. (Shaded image copy).
Complex plate clean up of summer trees with reconstruction of buildings, streets, parks, sidewalks, 2.5D projection setup (Trailer).
Fixed and enhanced CG render. Digital matte painting adding detail, grunge, leaks, destruction, break of edges and windows. Generated Ivy in Blender, shaded, lighted and rendered to integrate it on dmp, 2.5D projection setup.
Personal project: Shading and texturing some temple assets, BMS assets, speedtree, blender botaniq vegetation, vdb cloud. Lighting and Path tracer rendering in UE5. (Shaded image copy).
Digital matte painting BG mountain, 3D plants with snow, shading, lighting, rendering and composite for FG, custom brush for MG bushes, 2D projection setup.
Personal project: Custom assets, kitbash assets, shading, texturing, geometry nodes scattering, lighting, rendering in Blender. Extra detail painting and grading in Photoshop. (Shaded image copy).
Digital matte painting and CG enhancement on green planet, collaborated with compositing on an UV projection setup for moving parts.
CG enhancement and detailing, leaks, grunge, cracks, garbage, rust, 2.5D projection setup.
Digital matte painting BG city (behind water), some BG building assets to create parallax, 2.5D projection setup. In collaboration with a fellow dmp artist.
Some layout and set dressing, digital matte painting, paint-over, 2.5D projection setup.
Digital matte painting BG (behind character), 2.5D projection setup.
CG enhancement and detailing, leaks, grunge, cracks, garbage, rust, 2.5D projection setup.
CG enhancement, 2D texturing and detailing on the castle. In collaboration with a fellow dmp artist. (Trailer).
Digital matte painting of ground, road, sidewalks, vegetation, lights and some buildings. CG enhancement on CG buildings, 2.5D projection setup.
Personal project: Custom assets, kitbash assets, shading, texturing, geometry nodes scattering, lighting, rendering in Blender. Extra detail painting and grading in Photoshop. (Shaded image copy).
Digital matte painting Seq. Sky dome, some BG city buildings and 2.5D projection setup.
I contributed early in the project with concept exploration for the mountains.
Digital matte painting of the snow, 2D projection setup.
Personal project: Custom assets, kitbash assets, shading, texturing, geometry nodes scattering, lighting, rendering in Blender. Extra detail painting and grading in Photoshop. (Shaded image copy).
Personal project: Custom assets, kitbash assets, shading, texturing, geometry nodes scattering, lighting, rendering in Blender. (Shaded image copy).
Personal project: Shading and texturing of statues and temple, used megascan and BMS character assets, lighting and Path tracer rendering in UE5. (Shaded image copy).
Digital matte painting flooded buildings and 2.5D projection setup.
Digital matte painting Seq. Sky dome, BG city buildings and 2.5D projection setup.
CG enhancement, 2d texturing and detailing on the castle.
Digital matte painting ground snow, CG enhancement and detailing on the snow of the CG mountain and on CG building, 2.5D projection setup.
Personal project: Custom assets, kitbash assets, shading, texturing, geometry nodes scattering, lighting, rendering in Blender. Extra detail painting and grading in Photoshop. (Shaded image copy).
Digital matte painting and 2.5D projection setup.
Digital matte painting Seq. Sky dome with BG city Pano. Terrace set extension (behind center frame statue), 2.5D projection setup.
Digital matte painting set extension top main building and BG city, 2.5D projection setup.
Personal project: Custom assets, kitbash assets, shading, texturing, geometry nodes scattering, lighting, rendering in Blender. Extra detail painting and grading in Photoshop. (Shaded image copy).
Digital matte painting sky, mountains. Also, shaded, textured, lighted and rendered orange trees, 2.5D projection setup.
Digital matte painting Seq. Sky dome with BG city Pano. Terrace set extension and 2.5D projection setup.
CG enhancement and paintover, destruction detailing, 2.5D projection setup.
Personal project: Custom assets, kitbash assets, shading, texturing, geometry nodes scattering, lighting, rendering in Blender. Extra detail painting and grading in Photoshop. (Shaded image copy).
Digital matte painting of the sand walls and plants. (behind couple).
Digital matte painting MG and 2.5D projection setup.
Digital matte painting, CG enhancement, paint-over and 2.5D projection setup.
Plate reprojection, digital matte painting, day for night and 2.5D projection setup.
Some layout and set dressing, digital matte painting, paint-over, 2.5D projection setup.
Digital matte painting Seq. Sky dome, BG city buildings, left side city and 2D projection setup.
Personal project: Shading and texturing of statues and temple, used megascan and BMS character assets, lighting and Path tracer rendering in UE5. (Shaded image copy).
Digital matte painting and 2.5D projection setup.
Personal project: Shading and texturing of some temple assets, BMS assets, speedtree, blender botaniq vegetation. Lighting and Path tracer rendering in UE5. (Shaded image copy).
Concept for a portal door inside a video game used in the story.
Digital matte painting, CG enhancement of the BG rubbish mountain and 2.5D projection setup.
Digital matte painting Seq. Sky dome with BG city Pano. Terrace set extension (behind center frame plant bench), 2.5D projection setup.
Personal project: Shading and texturing of some temple assets, BMS assets, speedtree, blender botaniq vegetation, vdb cloud. Lighting and Path tracer rendering in UE5. (Shaded image copy).
Digital matte painting of the snow, sky, city skyline and 2.5D projection setup.
Digital matte painting, CG enhancement and 2.5D projection setup.
Personal project: Custom assets, kitbash assets, shading, texturing, geometry nodes scattering, lighting, rendering in Blender. Extra detail painting and grading in Photoshop. (Shaded image copy).
Shading, texturing, lighting, rendering and matte painting of the building top set extension and 2.5D projection setup.
Digital matte painting, shading, texture, lighting, rendering and 2.5D projection setup.
Personal project: Custom assets, kitbash assets, shading, texturing, geometry nodes scattering, lighting, rendering in Blender. Extra detail painting and grading in Photoshop. (Shaded image copy).
Personal project: Shading and texturing of statues and temple, used megascan and BMS character assets, lighting and Path tracer rendering in UE5. (Shaded image copy).
Digital matte painting storm clouds.
Digital matte painting base of column, integration between plate ground and CG brick column, 2.5D projection setup.
Personal project: Shading and texturing of some temple assets, BMS assets, speedtree, blender botaniq vegetation, vdb cloud. Lighting and Path tracer rendering in UE5. (Shaded image copy).
Shading, texture, lighting, rendering and matte painting of the interior facade and snow, 2.5D projection setup.
Personal project: Custom assets, kitbash assets, shading, texturing, geometry nodes scattering, lighting, rendering in Blender. (Shaded image copy).
Plate enhancements and adjustments, added detail on the miniature city houses.
Digital matte painting metal roofs, plate enhancements and adjustments.
Personal project: Shading and texturing of some temple assets, BMS assets. Lighting and Path tracer rendering in UE5. (Shaded image copy).
Personal project: Kitbash assets, botaniq vegetation. Lighting and rendering in Blender. (Shaded image copy).
Practice, shading, texturing, rendering planet in Blender, composite in Photoshop. (Shaded image copy).
Practice, shading, texturing, lighting and rendering in Blender. Extra detail and grading in Photoshop. (Shaded image copy).
Practice, shading, texturing, lighting and rendering in Blender. Extra detail and grading in Photoshop. (Shaded image copy).
Practice, shading, texturing, lighting and rendering in Blender. Grading in Photoshop. (Shaded image copy).
Practice. (Shaded image copy).
Practice. (Shaded image copy).