I started this world building project during the mentor class ( “Concept art for movies”) with Jama Juravaeb, using Blender. Learning from Jama was a fantastic experience, Thank you.
In a world entirely covered by water, only the tip of THE SHARD remains above the waves. One year after the great flood, survivors have built a fragile refuge atop London’s iconic skyscraper, until a reactor explosion throws their new society into chaos. Now, they must uncover the threat before their last sanctuary is lost.
I started this world building project during the course ( “Unreal Engine 5 for Artists”) with Jama Juravaeb, using UE5. Learning from Jama on his approach to concept with UE was super insightful and inspiring.
EXODUS was made with the purpose of learning the technical aspects of Unreal Engine by creating an epic environment. My story takes place in a harsh waterless world where sandstorms rule and survival is a struggle. In this deserted landscape, people seek refuge in a legendary temple, said to hold the last tree of life, nurtured by its own ecosystem.
Special thanks to Alex Pi for his free fantasy architecture kitbash.
SITARA (Netflix) – A short film by Oscar-winning director Sharmeen Obaid-Chinoy and the team of talented artist at Waadi Animations
I got involved initially as a mentor and consultant but at the end of the project I got to work with Art Director and Head of CG in defining a style for the dream sequence, (a fleeting escape into another world), finding a creative solution fulfilling the art director’s and director’s vision within budget and rendering resource limitations
Set in 1970s Pakistan, this silent short film follows 14-year-old Pari, who dreams of becoming a pilot, unaware her father plans to marry her off. It was an honor to volunteer on this vital project, using art to challenge child marriage.
Beyond design, I assisted with daily shot reviews and QC, helping the team meet the tight deadline for its theatrical release.